I’ve been moving around between C++, Ruby and JavaScript (WebGL) to see
which one I’ll like the most to make a game using OpenGL.
C++ is a big hell, but it has good bindings and libraries for OpenGL,
and once you actually manage to compile something, it’s easily
distributed to people with a simple “click me” executable.
JavaScript looks very nice, but I am unsure if it fits with games well.
It’s also not supported thoroughly yet (will probably be pretty soon
though).
I love Ruby, but it has two main problems:
- It has no updated bindings (started making them myself from
frustration…). - It’s hard to distribute. In order to run it, you have to install
Ruby.
I noticed JRuby just these days and tried googling about it, but it
seems to lack information on the web.
Since it’s integrated inside Java, will I be able to distribute simply
“click me” JARs?
Is it easy to use JOGL with it?
Thanks for any answers.