Splashscreen showing progress

I’d like to use a splashscreen instead of a progress dialog. I have a
png that I can use with Bitmap.new, and I found that I can write text to
it, but is there any way for me to update that text once the
splashscreen is displayed?

    def splash
      bmp = Wx::Bitmap.new(SPLASH_IMG, Wx::BITMAP_TYPE_PNG)
      bmp.draw do |dc|
        dc.set_font(Wx::Font.new(8, Wx::FONTFAMILY_SWISS,
Wx::FONTSTYLE_NORMAL, Wx::FONTWEIGHT_LIGHT))
        dc.set_text_foreground(Wx::WHITE)
        dc.draw_text('Loading...', 20, 200)
      end
      ss  = Wx::SplashScreen.new(bmp,
Wx::SPLASH_CENTRE_ON_PARENT|Wx::SPLASH_TIMEOUT, 3000, nil, -1)
      # Is there any way to essentially "dc.draw_text(...)" at this
point?
      yield if block_given?
      ss.destroy
    end

El Gato wrote:

I’d like to use a splashscreen instead of a progress dialog. I have a
png that I can use with Bitmap.new, and I found that I can write text to
it, but is there any way for me to update that text once the
splashscreen is displayed?

I can’t see anything in the wxSplashScreen API, but I expect you could
do it by defining a subclass of SplashScreen with its own evt_paint
handler which just draws the bitmap, and then update it by calling
refresh() as required, which will call the paint routine.

alex